![]() Thankfully, Nightdive were able to pull over a “good chunk” of the work they’d already done in pre-alpha. “And instead of having them get up to speed on Unity, it made more sense with what we had in the pipeline to go with an Unreal ecosystem.” ![]() “These guys had more Unreal experience than Unity experience,” explains Fader. Nightdive have hired a bunch of “very senior” developers, a number of whom worked alongside game director Jason Fader at Obsidian on Fallout: New Vegas. And second, more pertinent for our purposes, was the team. First, after conversations with both Epic and Unity, Nightdive decided Unreal Engine 4 would be the better choice for hitting their performance targets on consoles. ![]() There were two important considerations behind the engine swap. ![]()
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